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Containers for magic potions and scrolls in Dungeons and Dragons

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Even the most common scroll or potion has a crafting cost of 25 gp (according to the Xanathar's Guide to Everything). According to this article , using the conversion of 1 cp = 1 euro (or 1 $), we could evaluate this as 2,500 Euros (or $); we can also compare this value to the cost of hiring an unskilled hireling, which is 2 sp/day (according to DnD Player's Handbook); so, with 25 gp we could by the services of such an hireling for 125 days, which is approximately 4 months. Therefore, the sensible wizard (or cleric) will use something very durable to keep those potions and those scrolls. How much will this wizard spend in the container? It would not be unreasonable to spend between 5% and 10% of the price of the crafting cost of the magicwork. The minimum is a glass of vial, or a scroll case, which are going to cost 1 gp. I have devised the following table, based on the rarity of the magic work contained. For each ca...

Magicworks and patrons

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This is a follow-up both at my thoughts about money in Dungeons & Dragons vs money in our world and magic object as artwork. Instead of going down the path of personalizing magic objects (which was not the initial intention in the previous article, but you've to write what you have to write), I will pursue the idea of a magic object as artwork; let's call them magicworks. Making the parallel between an artwork and a magicwork, we can see that a magicwork should have:   a patron: the person or the entity who commissioned it, and paid for the magicwork to be created in the first place a craftsman: the spellcaster who actually imbued the magicwork with the magic a purpose: as we will see, a magicwork is usually an expensive endeavor, so there is going to be a purpose attached to it an owner: this could be the patron, but could be someone else, if the magicwork has been gifted, stolen, or lost I will use the patrons (mostly the names) from the group patrons listed in the Tasha...

Magic objects, artwork and DMG

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  I always had the idea that magic items in Dungeons and Dragons and in RPG should be treated more like artworks or at most highly skilled craftworks than normal, mundane objects. As such, we should never forget that they have been crafted by someone, for someone else, with a purpose in mind. There is a very handy table in chapter 7 of the DMG, with four different tables for the Special Features of the magic objects. I think that rolling on these tables will add a lot of flavor to your magical objects, and help you create a little lore for your world. Let me show you how. I will start with a "simple" longsword +1, which is an uncommon magical object, and roll on the four tables for it. On the first table (who created or was intended to use it), I roll a 5. So, the weapon was created by celestials, or was intended to be used by celestials; it weights half the normal weight, and has engraved motifs of sun, wings, and other possible symbols of good. Fiends find the item's pr...