I always had the idea that magic items in Dungeons and Dragons and in RPG should be treated more like artworks or at most highly skilled craftworks than normal, mundane objects. As such, we should never forget that they have been crafted by someone, for someone else, with a purpose in mind. There is a very handy table in chapter 7 of the DMG, with four different tables for the Special Features of the magic objects. I think that rolling on these tables will add a lot of flavor to your magical objects, and help you create a little lore for your world. Let me show you how. I will start with a "simple" longsword +1, which is an uncommon magical object, and roll on the four tables for it. On the first table (who created or was intended to use it), I roll a 5. So, the weapon was created by celestials, or was intended to be used by celestials; it weights half the normal weight, and has engraved motifs of sun, wings, and other possible symbols of good. Fiends find the item's pr
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